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- GIRLS FRONTLINE UMP45 FANART MOD
GIRLS FRONTLINE UMP45 FANART MOD
M4A1 Mod 3 enables cheap farming compositions that either required more dolls to achieve the same farming ability or presents a much lower cost in repairs and/or resources spent on farming teams because of her SPEQ that has +15 Armor.
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The AoE splash is also beneficial, and so it's recommended to field a PEQ over a VFL on night missions.īecause of it's huge Damage buff, at the cost of RoF, it enabled building Double Jupiters and M4xodias, where HGs buff M4 (and her partner, usually IWS2000, on Double Jupiter) before 2 of them are retreated so M4 can trigger the cannon aspect (increase 600% Damage while reducing 70% RoF) of her Skill.įor more details, check this in-depth guide on how to use M4A1 Mod. Her Skill 2 opens up a variety of farming compositions and exodias previously impossible to make, and one of the main reasons is because of her 600% damage buff. It is this incredible utility that makes M4A1 a great T-Doll to use at any point of the game, and for this reason, it is strongly recommended to level her up as soon as possible. In summary, M4A1 possesses all the tools she needs to out damage her competitors while also buffing her fellow ARs’ damage with her tiles. This stat allows her to possess considerable damage output compared to many other ARs.
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It is her 79 RoF which is arguably M4A1’s best quality. 48 Accuracy allows M4A1 to hit most targets, though since ARs are naturally accurate this stat does not really speak to her strength. She has 46 Damage, which is 1 less than her comparable Gr G36. M4A1’s statline is also quite well balanced. Her 16 Second cooldown, however, can be problematic when one is facing prolonged fights where M4A1 sees her skill run out. Her short Initial Cooldown makes her an excellent fit for ‘quick burst’ Echelon compositions, while her 10 second skill duration means that she will likely be boosted for the majority of many fights. Moving onto her performance as an AR, M4A1’s skill is Damage Focus T, which boasts a 4 second Initial Cooldown, a 10 second duration, and a 70% damage boost effect. This can be done by making use of HGs that can buff every team member when placed on Tile 5 and Offtank SMGs that will make use of the additional buffs provided. It should be noted, however, that this can be offset by running more damage-oriented Echelon compositions. Because of this, an SMG such as UMP45 which buffs Crit Rate for the entire AR column could still top M4A1 in buff efficiency. Really, the only downside to these buffs is that M4A1 does not apply them to herself.
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While another Crit buffer can be employed, this is not recommended as it would break the cap by 8%, causing inefficiencies. Assuming these ARs are equipped with five-star VFL Crit Scopes, M4A1 will push them to 88% Crit Rate, which is as good as AR Crit Rate gets. M4A1 provides other ARs in the Echelon with 18% Damage and 30% Crit Rate via her buff tiles. Toting unique formation buffs, an excellent self-buffing skill, and a well-rounded statline, M4A1’s versatility makes her a common choice for many Echelons.
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M4A1 is the first story AR received for free by clearing chapter 2 stage 6, but don’t take that to mean she’s anywhere close to subpar.
